I recently release a demo for the game Path.OS on the Itch.io store. It’s a witness like game about placing tiles and, personally, I’m not a huge fan of it. So I’ve decided to pause production on Path.OS and will revisit it in a couple of months to see if the mechanics can be reworked.
As for now, I’m currently working on a Steam version of SNAPto (It’s not called SNAPtwo, I just don’t know what to call it yet). I think the first version was received relatively well, so I think a revamped version is a good idea. One major change is I will be slightly remixing the mechanics of the game (Ooo…), just so people who played the first one can still experience a new game without solving repeated puzzles. Currently this Steam version has about 40 rough puzzle designs, so progress is going well.
If you’re interested in watching the development, I mainly post on my Twitter @BonpsiGames, but I will try to keep a devlog of SNAPto on the Itch.io page with updates on the game’s progress. I definitely fall into the camp of spending far more time working on gamedev than telling people about it.
Cool, see you soon.