SNAPto State – Puzzles: 53/100, Areas 7/12, Dialogue 40/40
Firstly, the soundtrack is ready and will be eking out on SoundCloud over the coming weeks. The full soundtrack has been partially edited to avoid spoilers.
Secondly, the ‘Demo’ of the game is now being upgraded to a full game. After debilitating for a time I realised that I’d put so much content into the demo that I might as well release a full build of a final, smaller game; rather than a demo of a larger game that would take much longer to make.
This way, players will be able to experience the full game, with the narrative conclusion I want to tell, but it still leaves me room to expand it into something larger if feedback on the first release is positive.
As an estimate, the current version of the game takes around 2 hours to complete everything.
Thirdly, as for the game’s completion state, I’m about 3/4 of the way through the polishing stage, which naturally takes the longest. I also need to create social media banners, resolve some bugs, add some menu features and review some of the game’s dialogue. Of course, during this period, I keep adding puzzles, which makes polishing take longer. Sorry, I can’t help it.
Fourthly, there won’t be a lift mechanic. It is in the game (And the trailer), but it’s currently very buggy and it’s not tied to the narrative itself. It was just a neat mechanic that created some interesting puzzles and It may be something I add in a future update.
Fifthly, Patreon. If you donate, you will get your name in the credits, but there’s no special reward tiers at the moment. If you like the sort of Exploration based puzzles games I work on and want more of them, feel free to pass me £1 and perhaps I can turn this hobby into a full-time job.
Finally, as a little treat for reading this far, here’s a super-secret link to the game’s trailer, which isn’t released yet so, shhh…
Cool, see you soon.